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Neil Deatrick; Naperville, IL

Experience

Level and Narrative Designer for Welcome to Blackmire, Remote                                                          (08/23-Current)

  • Generate and upkeep project Game Design Documents, providing design guidance to multidisciplinary team members.

  • Create,initialize, and update all game levels through the development cycle, adhering to the designs provided by the project lead.

  • Develop,implement, and iterate upon story based narrative pacing and level scripting.

  • Organize weekly QA playtests and organize feedback from participants and Game Masters.

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Director of Writing at Infinite Odyssey Games, Remote                                                                                    (7/21-Current)

  • Manage writing department of 8 individuals from across the world.

  • Created, edited, and collaborated on the development of over 5 modules/missions.

  • Trained incoming playtesters, resulting in an improvement in quality of feedback.

  • Updated system documents continuously throughout production, reducing rules confusion for playtesters.

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Designer and Programmer at Free As The Wind, Remote                                                                                (04/24-12/24)

  • Researched and implemented code to utilize real time data from Arduinos as input devices in an Unreal Engine 5 project.

  • Assisted in the writing and editing process for grants that totaled over $3000 that were successfully awarded to the project.

  • Managed stress testing battery resulting in a bug and crash free debut at ArtPrize 2024 with over 700,000 attendees.

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Contract Writer and Project Advisor at Dying Sun Games, Remote                                                              (11/23-02/24)

  • Coordinated bi-weekly stand-up meetings to improve team collaboration.

  • Advised team lead on organizing content critique cycles, and allocating team members through creation, editing, and revision cycles.

  • Collaborated with artists, editors, and team lead to develop content, enhancing user enjoyment.

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Education

Academy of Art University (AAU)                                                                                                                          San Francisco, CA
         Master of Arts Game Development, Game Design
Michigan State University (MSU)                                                                                                                              East Lansing, MI
         Bachelor of Science: Kinesiology

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