Neil Deatrick; Naperville, IL
Experience
Level and Narrative Designer for Welcome to Blackmire, Remote (08/23-Current)
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Generate and upkeep project Game Design Documents, providing design guidance to multidisciplinary team members.
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Create,initialize, and update all game levels through the development cycle, adhering to the designs provided by the project lead.
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Develop,implement, and iterate upon story based narrative pacing and level scripting.
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Organize weekly QA playtests and organize feedback from participants and Game Masters.
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Director of Writing at Infinite Odyssey Games, Remote (7/21-Current)
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Manage writing department of 8 individuals from across the world.
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Created, edited, and collaborated on the development of over 5 modules/missions.
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Trained incoming playtesters, resulting in an improvement in quality of feedback.
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Updated system documents continuously throughout production, reducing rules confusion for playtesters.
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Designer and Programmer at Free As The Wind, Remote (04/24-12/24)
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Researched and implemented code to utilize real time data from Arduinos as input devices in an Unreal Engine 5 project.
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Assisted in the writing and editing process for grants that totaled over $3000 that were successfully awarded to the project.
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Managed stress testing battery resulting in a bug and crash free debut at ArtPrize 2024 with over 700,000 attendees.
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Contract Writer and Project Advisor at Dying Sun Games, Remote (11/23-02/24)
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Coordinated bi-weekly stand-up meetings to improve team collaboration.
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Advised team lead on organizing content critique cycles, and allocating team members through creation, editing, and revision cycles.
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Collaborated with artists, editors, and team lead to develop content, enhancing user enjoyment.
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Education
Academy of Art University (AAU) San Francisco, CA
Master of Arts Game Development, Game Design
Michigan State University (MSU) East Lansing, MI
Bachelor of Science: Kinesiology